Research & evidence
We are not the first
to prove this works.
Active, simulation-based learning has been studied for forty years across thousands of classrooms. The evidence is settled. MAUKQ’s contribution is applying that proven method to South African industrial systems.
Peer-reviewed evidence
“Interactive simulations produce 2× the learning gains of traditional lectures in introductory STEM courses.”
Freeman et al., "Active learning increases student performance in science, engineering, and mathematics," PNAS, 2014
↳ Meta-analysis of 225 studies, ~70,000 students
“Students who used PhET interactive simulations showed substantially better conceptual understanding than those who used physical lab equipment alone.”
Wieman et al., "Interactive simulations for teaching physics," American Journal of Physics, 2008
↳ University of Colorado, 4-year study
“Mastery-based progression with interactive feedback closes performance gaps for under-resourced learners faster than time-based instruction.”
Khan Academy & SRI International joint study, 2017
↳ Long Beach Unified School District, n=2,000+
“Game-style mastery loops (XP, daily streaks, unlock progression) increase voluntary practice time by 3–7× over assigned-only models.”
Werbach & Hunter, "For the Win: How Game Thinking Can Revolutionize Your Business," Wharton, 2012
↳ Multiple platform reviews (Duolingo, Brilliant, Khan)
What we measure
Impact data, reported back to schools and sponsors.
Want the full impact framework?
We share our measurement methodology and reporting templates with schools and sponsors during onboarding.