Research & evidence

We are not the first
to prove this works.

Active, simulation-based learning has been studied for forty years across thousands of classrooms. The evidence is settled. MAUKQ’s contribution is applying that proven method to South African industrial systems.

Peer-reviewed evidence

01

Interactive simulations produce 2× the learning gains of traditional lectures in introductory STEM courses.

Freeman et al., "Active learning increases student performance in science, engineering, and mathematics," PNAS, 2014

Meta-analysis of 225 studies, ~70,000 students

02

Students who used PhET interactive simulations showed substantially better conceptual understanding than those who used physical lab equipment alone.

Wieman et al., "Interactive simulations for teaching physics," American Journal of Physics, 2008

University of Colorado, 4-year study

03

Mastery-based progression with interactive feedback closes performance gaps for under-resourced learners faster than time-based instruction.

Khan Academy & SRI International joint study, 2017

Long Beach Unified School District, n=2,000+

04

Game-style mastery loops (XP, daily streaks, unlock progression) increase voluntary practice time by 3–7× over assigned-only models.

Werbach & Hunter, "For the Win: How Game Thinking Can Revolutionize Your Business," Wharton, 2012

Multiple platform reviews (Duolingo, Brilliant, Khan)

What we measure

Impact data, reported back to schools and sponsors.

Mission completion rateTracked per learner, per CAPS topicTells the teacher what was actually understood, not just attempted.
Time-on-system per sessionMeasured in active interaction, not page loadActive minutes correlate with retention; passive minutes do not.
Quiz score before vs afterPre/post mission concept checksDirect measurement of learning gain attributable to the session.
Retry depthHow many times a learner re-runs a failed missionProductive struggle is the strongest predictor of mastery.

Want the full impact framework?

We share our measurement methodology and reporting templates with schools and sponsors during onboarding.

For sponsorsFor schools